Introducing city planning and building with Unity in Helsinki 13.12.2017

Artikkelikuva: Introducing city planning and building with Unity in Helsinki 13.12.2017

Aika: 13.12.2017, klo 9.00-11.30
Paikka: Microsoft Flux Castle Room (Korkeavuorenkatu 35), Helsinki

Use of Unity has been extended to engineering and city planning. The City of Helsinki is launching the first release of 3D city information model for Unity. The platform based on the City of Helsinki´s 3D model is available for developers for free.

Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop video games and simulations for computers, consoles and mobile devices. Unity is an multipurpose game engine that supports 2D and 3D graphics.

Welcome to learn more about Helsinki’s release and how Unity has been used in business. Please note that there is a limited number of seats for this event.

AGENDA

9.00 Coffee

9.30 Helsinki 3D model, Project Manager Jarmo Suomisto, HELSINKI 3D+/City of Helsinki

9.45 How to start using Helsinki’s Unity model, Product Manager Antti Ylimutka, Umbra software Oy

10.05 Gamifying Urban Design, Team leader, Urban Architecture Olli Poutanen, WSP in Finland

10.35 Helsinki 3d city model: Keski-Pasila district and Erottaja square, Project Manager Jukka Alander, Sitowise Oy

11.05 Practical application of city meshes in realtime use, CTO Paavo Happonen, Teatime Research Oy

11.30 Closing words

Registration by 11th December: https://docs.google.com/forms/d/e/1FAIpQLSdUBnz-d-0mc2Fw7z2N2uhTLT5Z_cBdadqymYxqUtj0Ste6BQ/viewform?usp=sf_link

Learn more about the 3D information model of Helsinki https://www.hel.fi/helsinki/en/administration/information/general/3d/3d

Lisätietoja:

Jarmo Suomisto
City of Helsinki
jarmo.suomisto(at)hel.fi

Kaisa Sibelius
6Aika Avoin data ja rajapinnat -projekti
Forum Virium Helsinki
kaisa.sibelius(at)forumvirium.fi

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